using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UpgradeBerserkProjectile:Upgrade {

	protected override void ProjectileFiringEventHandler(object _sender,ProjectileEventArgs e) {
		base.ProjectileFiringEventHandler(_sender,e);
		e.stat.damageFriendly++;
		e.stat.damageSelf++;
	}

}
